Gaming on desktop computers is still important. My two sons love playing games on our desktop computers. They both started with MacOS. They both were using MacOS on iMacs.
But a year ago, one of them asked to install Windows. I bought a copy of Windows and we installed it. Because of games. He has never since loaded MacOS again. His next computer will be a Windows PC. His favorite game just recently announced dropping support for the Mac. Now I can’t play it (I love my MacBook Pro and my desktop setup with it, I have so far refused to dual boot Windows or get a second computer, a PC).
My other son also installed Windows on his iMac recently. But then wanted to switch to a laptop. We sold the iMac and bought an Alienware laptop. The MacBook Pro was completely and utterly wrong for this purpose. The 144hz display on the Alienware is amazing for games.
I don’t think these two will ever go back to MacOS the way things are.
The state of gaming on the Mac is dismal right now. Here are some facts. Some are old news, some are new:
- Steam is a great game platform many people use. It supports the Mac.
- Steam just today dropped VR support on MacOS.
- With the latest MacOS, Catalina, many Steam games no longer work. Most of the games I bought for my Mac no longer work. Most likely this is the same reason new game software doesn’t support the Mac.
- If Macs move to Apple chips, that’s not going to help at all. Nail in the coffin?
- Overwatch by Blizzard, MTG Arena, and many other cool titles don’t work on MacOS.
- The MacOS App Store doesn’t have what people want. Game developers just find it to be too much trouble, or the system access is too restricted, or the “deal” is just not good enough on the App Store. So the good stuff isn’t on MacOS.
- Apple claims iMacs are great for VR. Steam just today dropped VR support on MacOS.
- Macs don’t support things like greater than 60hz displays, even now.
- There are at least 3 big MMORPG games that support Mac still, at least there’s that. World of Warcraft (Blizzard) has the money to convert their game to “Metal” (the API for using Mac/MacOS hardware graphics to get the most out of the machine) but who else has that kind of time and money? Apparently not many.
Apple may have been thinking they have so many iOS developers that can now make games for the Mac. But the gaming world does not revolve around iOS.
Apple doesn’t seem to be doing “whatever it takes” to make MacOS great for game developers to support. Perhaps this is “niche”, and they don’t care so much. Perhaps they think the iPad is the future of computers. I doubt that. But something’s wrong then.
It looks like, if I want to play “computer games” (not console, not iPhone), I will have to switch to using a Windows PC. My options are getting more limited every month, it seems.