In the late 1980s I wrote my first BBS game, a multi-player mountain climbing game. While rummaging through old files I found the player’s manual. Maybe someday I will redesign it into some kind of MMO. Posting the manual here so I don’t forget.
/\^ Player's Manual ^/ \^ Revision III ^/\ / \ Sept. 8, 1990 / \/\/ ^ \ ^/ ^ \ /\ / ^ \^\^\ ^^ ^ \ By Odi Kosmatos ^/ \^ [Sledge Hammer] / M O U N T N E V E R E S T \ / \^ / ^ Version 7.50 ^ \ ^ o ^ o ^ \ /\ / /\ /|> ^ \ /\^ /\/ \/\/\/ /> /\ \/\/\/ \/\/\/\/\ Introduction: ------------- Mount Neverest is a multi-player online game. This means that you play this game against other people. You actually interact with them even though they do not play at the same time. Rather, you take turns, playing from day to day, trying to become the most powerful player. The object of the game is to try to get to the top of Mount Neverest. Once at the top, you will be in a very powerful position, with many spells available to you. You will be like a "God" and will enjoy having special control over the other players. But to get to the top, you will have to fight, sabotage, confuse and crush other player(s). But do not think that being at the top is being all-powerful. There is treachery within treachery in this game and you might find yourself destroyed if you are not careful. Being careful, you will enjoy being powerful. How to play: ------------ When you first enter the game, you start off being relatively weak. You have a few magic points, and a few life points, and your height is 0, which means you are at the bottom of this 121,000ft-high mountain. Life points are mainly how much physical strength you have left, and they are a measure of how much you can climb. 1 life point means you can climb up to 1 foot up. But climbing has its risks. Life points are also useful for other things. You can do various "moves" with life points. Things such as climbing, throwing ropes and rocks, searching for things, attacking others physically and some other special things. The different moves you can do (depending on your height) are listed to you in the game when you type "HELP" (or "?"). Magic points are where the strategy comes in. The more magic points you have, the more powerful you are. With magic, you can use spells. When you start the game, you know only one or two spells, one of them is called CREATORIS. This lets you get more life, so you can climb. But as you get higher and higher, when you type "HELP", you will find out that you know more and more powerful spells, like fighting spells, power spells, and all sorts of the most ingenious spells to confuse other players. So when you start playing Mount Neverest, you will only be trying to climb up a bit using the CLIMB move and the CREATORIS spell, until other possibilities arise. At the writing of this player's manual, there were 34 different spells you can cast when you are very high up. And about 16 different "moves". The mysterious thing is that this player's manual does not tell you what each spell can do! It is up to you to either 1) Try each spell and see what it does, or 2) Pay the oracle and see if he gives you hints or 3) Try the special "move" which explains each and every spell. (Again, this document will not reveal which "move" that is.). In this game, there is a built-in E-Mail system. To send mail to another player, you use the PIGEON spell, if you are high enough. And to read your incoming mail, you use the READ MAIL "move". Spells take up magic, and "moves" take up life. To make this game seem more realistic, or more like the others are playing at the same time, your player has a "memory" which remembers any special things that have happened to you since you last played. To see the things that happened to you, use the READ MIND spell, if you have it. And remember, there is treachery within treachery within treachery! Pitfalls: --------- Now, dont think things are going to be that easy, even if you are the best player of them all! On the planet where Mount Neverest is, there is a super-God called the Sky-Lord. He doesnt like to make things easy so each player will have to pass 4 initiations by the time they get to the top! You will probably have to pass your 1st initiation by the time you reach 50,000 feet high. (Good players, from the start, will reach that height in about 4-8 days. Teamwork can help a lot, also). Be prepared for your initiations and make sure you pay close attention and think wisely! Examine the minute details during your initiation. ELEMENTALS: ----------- To help you in your quest to the top, spells have been provided so that you can summon various Elementals. These mystical creatures have special powers, and when they are with you they can do various things which will help you a lot. There are about 6 elementals. It is up to you to find out what each one does and which one you need. It doesnt take a relatively large amount of magic to summon one. But if someday you find it is gone... Treachery should be the first thing to come to mind. Read the journal, it helps a lot to find your ennemies. AMULETS: -------- Many of you may not notice, but there are 4 amulets which can be found in the game. (4 distinct amulets of which no two players can have one at the same time) which will make their holders very powerful. A player may be given an Amulet from the Sky-Lord all of a sudden when you enter the game. Or, you can resort to treachery. Each one of the 4 amulets gives you a specific power which can either be very helpful to you, or destructive to others. Good luck. DRAGONS: -------- Beware of dragons! But if you do meet one, be prepared for a nice graphical picture of the dragon and of you. The pictures will change as things get heated up in your confrontation. It is an enjoyable thing to see, once. Dont expect to meet it in your first week of play, unless you play really well. MYSTIC DIAL: ------------ Following the true spirit of this game, I will only give the slightest of hints, and let you find out the rest. DON'T let the mystic dial reach 100%! The daily journal and Score files: ---------------------------------- This game automatically produces a daily journal for you to see what the major events of the day, and yesterday were. The system operator of your BBS should make it available for players to read. The scores file shows the ranks and power-levels of all the players, and where you stand in the game. (If you play, that is.) It's up to you: --------------- These instructions do not reveal the spells you will know when you climb higher, its up to you to figure out what they do. That is the true spirit of this game. There are many hidden things and ways of being "all powerful" (in the eyes of your opponents) -- go and find them So go ahead and play this wonderful game, you will definitely have lots of fun when people start discovering the possibilities of this game. Have fun, Odi Kosmatos --------------------------------------------------------------------------- Please note that the sysop can chat with you when you are playing, so if you have trouble with the game and the sysop notices, don't be surprised if all of a sudden he/she drops into chat mode with you. (sysop presses F1) --------------------------------------------------------------------------- Copyright 1989 Odi Kosmatos